Roadmap

What we shipped, what we're building, and what comes next. Features move between columns as work progresses.

Planned

  • 9-slicing
    Support for 9-slice scaling of sprites
  • Gradient tool
    Linear, radial, with dithering. Multiple stops
  • Auto-save and crash recovery
    Never lose more than a few minutes of work
  • Custom font creation
    Design your own pixel bitmap fonts
  • Tablet support
    Optimized workflow for tablet users
  • Community plugins
    Extend functionality with TypeScript
  • More localization
    Additional language support

In progress

  • Clipping masks
    Non-destructive layer masking
  • Auto-tiling rules
    Automatically generate tile connections
  • Real-time collaboration
    P2P, live cursors, no sign-up required
  • Localization
    Spanish and French

Shipped

  • Pixel editor tools v1.0
    Pencil, eraser, shapes, fill, text, selections and more
  • Full Tilemap editor v1.0
    Rectangular, Isometric and Hexagonal tiles
  • Animation timeline v1.0
    Frames, Layers, Tags, onion skin, and more
  • Color modes v1.0
    RGB, Grayscale, Indexed per sprite
  • Custom brushes v1.0
    Monotone, duotone, stamp
  • Mirror mode v1.0
    Horizontal, vertical and diagonal axes
  • Timelapse v1.0
    Generate timelapse videos or GIFs or your work
  • Spritesheet import slicing v1.0
    Slice spritesheets into separate frames
  • Palette editing v1.0
    .gpl import/export, per-sprite palettes
  • Animation quick-play v1.0
    Assign a key to play animation tags
  • Adjustments v1.0
    Hue/Saturation, Brightness/Contrast, Invert
  • Dockable panels v1.0
    Floating, docked and separate-window panels
  • Aseprite import v1.0
    .aseprite and .ase with layers, tags, color modes
  • Auto-generate tilesets v1.0
    Automatically create tile borders