Roadmap
What we shipped, what we're building, and what comes next. Features move between columns as work progresses.
Planned
- 9-slicingSupport for 9-slice scaling of sprites
- Gradient toolLinear, radial, with dithering. Multiple stops
- Auto-save and crash recoveryNever lose more than a few minutes of work
- Custom font creationDesign your own pixel bitmap fonts
- Tablet supportOptimized workflow for tablet users
- Community pluginsExtend functionality with TypeScript
- More localizationAdditional language support
In progress
- Clipping masksNon-destructive layer masking
- Auto-tiling rulesAutomatically generate tile connections
- Real-time collaborationP2P, live cursors, no sign-up required
- LocalizationSpanish and French
Shipped
- Pixel editor tools v1.0Pencil, eraser, shapes, fill, text, selections and more
- Full Tilemap editor v1.0Rectangular, Isometric and Hexagonal tiles
- Animation timeline v1.0Frames, Layers, Tags, onion skin, and more
- Color modes v1.0RGB, Grayscale, Indexed per sprite
- Custom brushes v1.0Monotone, duotone, stamp
- Mirror mode v1.0Horizontal, vertical and diagonal axes
- Timelapse v1.0Generate timelapse videos or GIFs or your work
- Spritesheet import slicing v1.0Slice spritesheets into separate frames
- Palette editing v1.0.gpl import/export, per-sprite palettes
- Animation quick-play v1.0Assign a key to play animation tags
- Adjustments v1.0Hue/Saturation, Brightness/Contrast, Invert
- Dockable panels v1.0Floating, docked and separate-window panels
- Aseprite import v1.0.aseprite and .ase with layers, tags, color modes
- Auto-generate tilesets v1.0Automatically create tile borders